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    Joshua Marks has focused his 20-year-long career on using emerging technologies to enable and improve learning opportunities for all children in both formal and informal settings. As Chief Technology Officer, Joshua oversees all technology development and hosting infrastructure for Curriki.org.

     

    Not many people remember The Manhole or Cosmic Osmo and the Worlds Beyond The Mackerel as they were very early CD-ROM games and the first from Cyan Worlds, who went on to make the blockbuster game Myst. The Manhole actually pre-dated the CD-ROM and was packed with several floppy disks in its first version. I still have a really cool special edition Osmo with a holographic Osmo world on the CD jewel case. What fewer still know is that Myst, like Osmo and The Manhole before it, were created using a nifty program by Bill Atkinson for the original Macintosh computer called HyperCard.  HyperCard gave the world, and educators in particular, the promise of the concept of Hypertext and HyperMedia even before the advent of the World Wide Web. HyperCard was like a “gateway drug” for many future game designers and developers, and an early example of the promise of making tools for average people to create interactive media and hypertext-based content.

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    HyperCard, when released in 1987, was quickly adopted by educators because its graphical drag-and-drop and intuitive “Index Card” metaphor-based user interface enabled them to easily make simple quizzes and interactive lessons that allowed kids to explore concepts in a more engaging, multi-sensory and self-directed way. Much like the Public Domain shareware libraries of Basic programs I talked about in my last post, HyperCard once again enabled a group of innovative people, now without an interest in learning a programming language, to create and share interactive learning resources. These shared HyperCard games and activities become known as “Stackware.”

    Some of these Stackware programs were enhanced and commercially published. Perhaps the best ever, besides Osmo and Myst, was the Voyager iterative exploration of Stravinsky’s Rite of Spring (which you can’t find anywhere but would make a killer interactive DVD with its detailed movement-by-movement analysis of that amazing work. Here’s a demo.). Sadly, HyperCard was officially discontinued in 2004 after years of neglect and now most of that creativity has been lost to history. But the lesson remains that if you provide innovative teachers a tool that is easy enough to use and understand, they will create really useful stuff and share it. That is what we are trying to do at Curriki, and in a way that will never be able to be discontinued.

    As we continue to evolve Curriki, we seek to enable and inspire creativity and sharing. We, like HyperCard, are thinking beyond the “book” metaphor and into the world of hyper-connected hyper-media. What is new about Curriki is the collaborative way we seek to have end users create, mix, remix and improve the content. It is no longer about an author creating a work for a large or even mass audience; it is about the massed creating and sharing with the masses (or communities of practice with themselves). While Apple first used the “desktop” metaphor, and HyperCard used the “index card” metaphor, Curriki is lacking that single concept, idea or picture that serves as the organizing principle to bring all of the pieces of Curriki together: the communities of practice and peer review, the collaborative editing and remixing, the multitude of content and media types, the interactivity, and the idea of a shared library we can all add to.

    Please add your comments on what metaphor you believe best encapsulates the ideas, purpose and experience of Curriki. Is it a “garden,” or a “library” or “rock soup,” or…???

    Joshua Marks
    Chief Technology Office
    www.curriki.org

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  •  

     

    Along with being a father, guitarist, student of aikido, and dog-lover, Paul Tumarkin serves as the Communications Director for the Partnership for 21st Century Skills, the leading advocacy organization focused on infusing 21st century skills into education. 

     

     

    In June, the Partnership for 21st Century Skills (P21) hosted the first National Summit on 21st Century Skills in Washington, D.C. focused on the critical need to combine rigorous core subjects with skills such as critical thinking, communication, innovation and creativity. Over 350 policy-makers, education leaders and business professionals joined in the discussion. In addition, the Partnership held an online Cyber Summit that drew over 3,000 participants. Those events were not endings but beginnings.

    Based on feedback received from the national, state and local participants, the Partnership put forth a set of guiding principles to clearly define and advance the teaching of 21st century skills and core content. The National Action Agenda on 21st Century Skills was launched on October 9, 2009. You can read the principles on the P21 website here. The effort was widely supported by over 230 organizations – including Dell, the National School Boards Association, Upper Arlington City (Ohio) School District, Community Unit School District #200 (Ill.), National Staff Development Council, Catalina Foothills (Ariz.) Unified School District #16, National Association of State Boards of Education, Norfolk (Va.) Public School District and many others.

    Certainly, discussions continue, but the message is clear from all sectors of U.S. society: our education policies, practices and strategies need to change to effectively prepare our children for the world that awaits them.

    According to Ken Kay, President of the Partnership for 21st Century Skills, “The fact that so many schools, districts and state departments of education have signed demonstrates that the 21st century skills movement is gaining momentum in our communities and that we are closer to providing a world-class education for every child.”

    So where will the movement go next? As we head to an eventual reauthorization of the Elementary and Secondary Education Act (ESEA), the 21st century skills movement will have a voice in the process. The Partnership will engage with the Obama administration and state and local leaders to ensure education policy is on the right track.

    Still, a movement is only as good as its supporters – we need your voice! So, subscribe to blogs like this one or the P21 e-newsletter or Twitter. How about writing your own blog or--even better--a letter to the leaders in your state?

    Whatever you do, be heard. Be a part of change.

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  • It’s been two weeks since we launched the Where Do You Like to Learn student photography competition. We have already received some absolutely stunning photos and I invite you to check out the Flickr set of the entries so far.

    As you can see from the pictures below, students enjoy learning in places that inspire them, and sometimes that is outside the classroom walls.

     LeighV

    C-DS

    JovanaS 

    Show us where you like to learn! There are two weeks lefts to enter the competition for the student’s chance to win a Latitude 2100 netbook and a tablet PC and projector for their classroom.

    Don’t forget to check back on November 20, 2009, when we will announce the top 10 finalists and you to vote for your favorite. (By the way, you’ll be entered to win a Latitude 2100 just for stopping by and voting.)

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  •  

    Jan Demedts

    IT Consultant and System Administrator

    Don Bosco Onderwijscentrum, Belgium

    Maximize on the Power of Peer Training

    On training pioneer teachers in IT skills so that they can act as IT role models and influence colleagues through peer to peer training (from a K-12 perspective)

    A demanding job

    Teaching is a multi-layered and demanding job. The educational landscape is constantly changing, with new generations of students entering the classrooms every year, bringing in new words, fashions, skills, likes and dislikes. Teachers are challenged on a daily basis to prove themselves as educator, instructor, administrator, manager, psychologist, coach, companion, even standup comedian. Successful teachers need to draw from a broad range of social, educational and collaboration skills while they are working with students, colleagues and other partners outside of the school.

    With the invasion of audiovisual equipment, computers and other electronic devices into everyday school life, teachers are also challenged to prove themselves as able technologists, not just during moments of preparation, but also on the class battlefield with up to 30 IT-savvy youngsters watching, commenting, assessing. Lots of things can go wrong: the projector doesn't show the pc image, there's no sound from the speakers, the webserver or even the school's internet access is down. Arghhh!

    It's not just being able to handle the hardware and do some basic troubleshooting. To maximize learning and educational opportunities and to facilitate school administration, teachers are required to manage their subjects/class groups in learning platforms and student management systems, be proficient with online assessment/grading tools and collaboration tools like Google Docs. Frequent changes in software and platforms (upgrades, new functionality, change of provider) mean that there's always something new to be learned. Also teachers have tried out many web 2.0 applications and put them to good educational usage, with You Tube as one of the better known examples.

    Teachers must also know about the potentially unwanted aspects of information technology. They need to know about the darker sides of the internet (as many students already do), about the pros and cons of social networking (Netlog, Facebook …) and should be able to advise their students on how to deal with privacy and cyberbullying.

    The picture will be clear now: to get through the daily routine of 21st century school life, teachers need a broad range of IT skills combined with flexibility, creativity and … stamina.

    Training the teachers and dealing with resistance

    Taking all this into account, a major question arises: how to provide efficient IT training that makes teachers adopt the required IT skills and make them feel proficient, happy and confident in their daily routine?

    This is no easy matter: not all teachers welcome the new IT techniques and some teachers even openly question IT at school and resist IT decisions made by the school management.

    It is important to understand why. Many teachers have a strong individualistic side to their personality since they are used to managing class groups on their own and behind closed doors. At the same time they are intellectuals, critical of decisions taken at higher levels and wary of yet another change. Many times they have good reason: over the last decades K-12 schools have been swept by waves of pedagogic reform and an increase of control and administrative requirements.

    A second reason why some teachers resist IT is the stress that comes with IT: some people are good with computers and others simply are not. Some teachers jump at new software and will readily put new IT techniques to the test in the classroom, while others dread having to take a class to a computer room and will postpone this as long as they can. They feel clumsy in front of their students and oppressed by the new curricula that want teachers to use computers in their classes to improve the students' interest, activity and learning efficiency.

    Especially the fact that teachers have to use IT in front of large groups of IT-savvy and highly critical (pre-) adolescents should not be underestimated. Being able to work a computer at home or in an office does not equal being able to work a computer publicly in a classroom with the projector magnifying the demonstration of the teacher's IT skills.

    It certainly does not equal managing a group of 25 students, each working on a computer of their own, and being able to teach well in the subject that is being taught: IT is only the method, improved learning is the real aim.

    A good IT training strategy

    A good IT training strategy should accept this resistance against IT/change and should try to work around it. The school management should not simply try to force new IT skills down the teachers' throats. The motto for school leaders is: be respectful to your human capital, motivate your decisions and set up well-devised change implementation schemes!

    Good support facilities at school are very important in this respect: teachers should be able to get help and advice from school-based IT coordinators whenever they need it. Teachers also have every right to a dependable infrastructure: enough high quality hardware, a stable computer network and server infrastructure, good backup facilities, a trustworthy internet connection ... so ample IT funding for schools by the government and education boards is vital.

    There should also be regular training opportunities. However, sending all the teachers on a regular basis to IT training sessions during (paid) work hours, is not feasible. That would be too disruptive for school life: the lessons must always go on for most of the students. Sending all teachers to IT training sessions after work hours (in their private time) is also something a school cannot easily do. Although widely underestimated, teachers have loads of school work after school hours ...

    On the job IT-training to evangelize new IT-based methods

    What then is the best way to train teachers in IT skills?

    Let's start with the input. Teacher training schools have an important responsibility in procuring freshly trained teachers that are fully proficient and motivated to implement the K-12 schools' IT strategies. But once on the job and through the years, both young and older teachers will need IT-training to keep up with change in school IT.

    A major question then is who should give the IT training sessions. Every school has one or more IT administrators: are they the best IT trainers? For many teachers they aren't since the IT-guys are perceived as being too savvy and too fast with IT ("IT is easy for them"), which to many teachers is intimidating and causes stress.

    In my experience there is a better way to optimize the efficiency of K-12 schools IT training schemes:

    • send a small number of volunteering teachers during work hours to internal or external training sessions on specific IT subjects given by specialised trainers or by the school's own IT-administrators
    • for most teachers, target at on the job training in the school when the teachers aren't teaching (in between lessons, during noon breaks)
    • work with a peer training model: train volunteering/pioneering teachers to be IT evangelists/role models and let those teachers spread the news, the IT-skills and examples of concrete implementations into lesson plans
    • invite and reward these evangelists to give short IT training sessions in the schools on well-defined subjects and make sure the announcement/invitation to these sessions is worded in simple language so that it is clear to the target group
    • for these sessions, try to get some teachers of the target group to put their name on the attendee list: if the training session is meant for beginners, the IT skills of the teachers on the list should be rated by their colleagues as indeed beginners level ... otherwise real beginners will not put their names down for fear of losing face during the IT training session
    • stimulate the different departments (maths, modern languages, science, ...) to organise internal demos and share lessons material on the schools learning platform
    • do not rush things: let the IT evangelization spread at its own pace.

     

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  • Anna Batchelder is a Curriki International Consultant and Founder of Bon Education. 

    If you are looking for a project to build your students’ communication and digital literacy skills, why not have them participate in a digital storytelling project?! As this excellent introduction to digital storytelling by Curriki member Robin Surland points out:

    Digital storytelling consists of a series of still images or video images, combined with a narrated soundtrack to tell a story. Many times an additional music track is added to invoke emotions.

    Once, you’ve reviewed Robin’s excellent backgrounder, you’ll be ready to take a look at the link Curriki member Anne Leftwich posted here that provides in-depth information on how to create a digital story. Thanks Anne!

    Need help visualizing the process before you get started? Here’s “How to make a Digital Story” in a nutshell:

    • Determine what personal experience you wish to present in your story. If you need a bit of help selecting a topic, try filling out this worksheet on the seven basic elements of a digital story by Indiana University.
    • Select images that you wish to display in your story. Beyond your own digital photos, Flickr (creative commons licensed images) and OpenStockPhotography are useful places to find images to accompany your narration. Indiana University has a nice template that will help you storyboard your ideas.
    • Draft a 3-5 minute script to accompany your images.
    • Select music (optional). ccMixer and Open Source Audio are two places where you can find large quantities of open music. Make sure that the track you select allows you to share and remix the original music. For example, click on the cc box featured on the left hand side of this audio. You should be directed to this page that tells you exactly what you can and cannot do with the track.
    • Note: If you find this whole copyright thing confusing (i.e., What images and music from the Internet are you allowed to use legally in your digital story?), the Creative Commons website has lots of great advise. The Wanna Work Together video is particularly helpful.
    • Pull it all together! Create a final storyboard that clearly shows how your images, script and music will all fit together. Indiana University has provided a useful template for this.
    • Select which software you are going to use to create your digital story. Here is a list of possibilies. Voicethread is another nice tool for this. To learn how to use Voicethread, watch this YouTube tutorial.
    • Produce your digital story!
    • Share it with others! (The fun part!)
    • Create a digital storytelling assignment for your students and share your lesson plan with others in the Curriki community here.

    For more detailed information on digital storytelling, take a look at the Digital Storytelling Cookbook from the Center for Digital Storytelling. Or, take a moment to watch this YouTube video (created by Stanford’s Teacher Education Program).

    Have fun and feel free to share additional digital storytelling resources in the comments section of this post.

    Anna Batchelder

    Curriki International Consultant

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